Mortal Kombat Armageddon wii ntsc usa
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Mortal Kombat Armageddon wii ntsc usa
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| Total Size: | 4.38 GB | |
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| Torrent added: | 2008-07-29 12:35:26 | |
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Torrent Description
Mortal Kombat: Armageddon
Publisher: Midway
Platforms: Wii
Release Date: Oct 9, 2006 (US)
Mortal Kombat: Armageddon features more than 60 playable characters spanning MK's history of games, plus a new Create a Kombatant system for making your own fighter.
WII NTSC USA
Mortal Kombat: Armageddon Review
Midway brings its acclaimed fighter to Wii with new gesture controls. Is the end experience better?
Armageddon represents the pinnacle of Midway's fighting franchise, the culmination of all the warriors, stadiums and control mechanics that have made the series a fan favorite over the years. The Wii version of the game is a port of the already-released PlayStation 2 and Xbox incarnations, which have been available for almost 10 months. This port features one additional character, but otherwise the content - all the gameplay modes and nearly all of the options - is identical. There are two key differences, though. The first is that the Kombat on Nintendo's system dons new gesture-based controls - you can fight with quick flicks of the Wii remote, if you so desire, although it's not a requirement. The other big separator is that despite coming late to the game, Armageddon for the Big N's little white box arrives without an online mode, as the previous builds had.
Armageddon is packed full of fighters - more than any other version -- and it is this saturation of the warriors that becomes the backbone of the new storyline. In an attempt to keep the hordes of fighters locking themselves in battle forever and threatening the safety of both the Earthrealm and Outworld, the Elder Gods devised the ultimate tournament at a pyramid with an elemental guard, Blaze, where the final competition for power, glory, and all other things that fighters seek could be held. The storyline is, of course, merely a setup for the non-stop brawling action that follows, but it does fit well within the Mortal Kombat universe, if you're a purist, and it's also told well, if you value production values. A crispy-clean and beautiful opening cinematic showcases the battle of the warriors and how each will risk limb and life to gain access to the top of the Elders' fated pyramid.
Link: http://wii.ign.com/articles/777/777421p1.html
Publisher: Midway
Platforms: Wii
Release Date: Oct 9, 2006 (US)
Mortal Kombat: Armageddon features more than 60 playable characters spanning MK's history of games, plus a new Create a Kombatant system for making your own fighter.
WII NTSC USA
Mortal Kombat: Armageddon Review
Midway brings its acclaimed fighter to Wii with new gesture controls. Is the end experience better?
Armageddon represents the pinnacle of Midway's fighting franchise, the culmination of all the warriors, stadiums and control mechanics that have made the series a fan favorite over the years. The Wii version of the game is a port of the already-released PlayStation 2 and Xbox incarnations, which have been available for almost 10 months. This port features one additional character, but otherwise the content - all the gameplay modes and nearly all of the options - is identical. There are two key differences, though. The first is that the Kombat on Nintendo's system dons new gesture-based controls - you can fight with quick flicks of the Wii remote, if you so desire, although it's not a requirement. The other big separator is that despite coming late to the game, Armageddon for the Big N's little white box arrives without an online mode, as the previous builds had.
Armageddon is packed full of fighters - more than any other version -- and it is this saturation of the warriors that becomes the backbone of the new storyline. In an attempt to keep the hordes of fighters locking themselves in battle forever and threatening the safety of both the Earthrealm and Outworld, the Elder Gods devised the ultimate tournament at a pyramid with an elemental guard, Blaze, where the final competition for power, glory, and all other things that fighters seek could be held. The storyline is, of course, merely a setup for the non-stop brawling action that follows, but it does fit well within the Mortal Kombat universe, if you're a purist, and it's also told well, if you value production values. A crispy-clean and beautiful opening cinematic showcases the battle of the warriors and how each will risk limb and life to gain access to the top of the Elders' fated pyramid.
Link: http://wii.ign.com/articles/777/777421p1.html
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